League Manager Commissioner's Guide

Table of Contents:

League Settings

Setting up a Scoring System

Creating a Schedule

Drafting Players

League Deadlines

Adjusting Team Lineups

Adding Teams to your League

League Information

Deleting Teams

Early Games and Locking Teams

Adding and Dropping Players

Calculating the Scoring

League Articles

Messages

 

 

Overview:

This guide is intended to help Fantasy League commissioners set up their leagues on the Homegrown Sports website. The document covers all of the steps necessary to setup and run your league from Homegrown Sports. If you have questions, or find topics that are not addressed, please send an email to john@homegrownsports.com with your suggestions. 


What to do first:

There are a number of items that need to be setup before your league is ready for the season. This includes setting up your scoring system, entering a schedule (if necessary), and customizing the league setting so that the site functions by the rules used in your league.

 

First, login to your league and take a look towards the top of the screen. You will see a menu bar called the "Commissioner’s Control Bar". These menu choices are only visible to people logging in as commissioner and give you access to screens and controls that other teams in the league will not be able to use. On the left side of the screen, you'll see more menu choices. These choices are available to all players and allow both you, as a commissioner, and the team owners to control your individual teams. Take a moment and click on each link in both the Commissioner Bar and the Player Menu just to familiarize yourself with what the screens contain and what the available options are.

 

Included on the commissioner menu bar is a menu choice called “Check League”. This choice is very useful prior to the season to check your setup. Clicking the menu choice will show you a list of tasks that need to be completed, and whether you have completed them. The list is “stop light” color coded so that completed tasks display in green, optional incomplete tasks show in yellow, and mandatory required incomplete tasks show in red. You can return to this screen at any time to check the setup of your league.

 


League Settings:

All of the configurable items about how you league works are accessed from the SETTINGS menu choice on the Commissioner bar. The SETTINGS screen allows you to set a number of items:

 

  • The number of teams in your league
  • The number of NFL players allowed on each team
  • The number of weeks your season lasts.
  • The number of weeks in your regular season (for those leagues with playoffs).
  • The settings for your draft including draft type, date and time, and draft requirements.
  • The number and name (up to 4) of any divisions in your league.
  • The available positions and starting lineup requirements you use.
  • Whether your league uses Injured Reserve and how many players can be kept on reserve at one time.
  • The last week to allow trades in your league.
  • The last week to allow free agency in your league.
  • How trades are handled regarding league fees.
  • Whether the commissioner must approve trades.
  • Whether you are using a keeper league.
  • Your free agency options.
  • Whether NFL players may exist on more than one team.


We'll go through each of these individually. Notice that each setting (or set of settings) has its own Update button. You must use the appropriate button for each section of the screen. Be sure to update each section as you make changes...

 

 


Max teams in League / Max Players per Team - These controls allow you to set both the number of teams and the number of players allowed on a team in your league. Once your league reaches the total number of teams you will not be able to accept anymore teams. You can change the setting by altering the number in the input (the default is 10) to another number. The number of players per team determines the maximum size of a team's roster. Team owners will not be allowed to pickup more players than the number set on this screen. To raise or lower the limit, alter the number in the input box and click the Update settings button. Notice, these two settings are controlled by a single update button. You may change both, or either, of these settings and use the Update Settings button to save your changes.

Number of Weeks in a Season – This setting allows you to tell the system when to stop calculating points and win/loss records. This number should include your playoff weeks. The default value is 17 weeks (the length of the NFL regular season) but can be changed as you see fit. The site will score through the NFL playoffs and Super Bowl if you raise this number to 21.

 

Number of Weeks in the Regular Season – This setting allows you to tell the site what weeks should be broken out between regular season and playoff standings in various reports.

 

Draft Type – This option set the type of draft you will using for your league. There are three methods of drafting: Onlive Live Drafts, Offline Drafts, and Online Automatic Drafts. Refer to the section of this document called Drafting Players for a complete description of the draft types and how they are used.

 

Draft Date and Time – sets the date and time for an Online Live or Online Automatic draft. This option is not used for Offline drafts.

 

Seconds Between Picks – sets the number of seconds a team has to make their selection when using the Online Live Drafts. This option is not used Offline Drafts or Online Automatic Drafts.

 

Max to Draft Positions – this option sets a maximum number of players you can draft at a given position when using the Online Live Drafts. This option is not used Offline Drafts or Online Automatic Drafts.

Note: If you set max to draft caps it is recommended that the total add up to your Max Players per Team setting. This prevents unexpected results when the computer drafts for people who did not attend the draft.

 

 


Number of Divisions - Your league may have up to 4 divisions. Divisions are used in the League Summary report to show winning percentage by division. Select a number of divisions and use the Update Setting button to save your changes.

 

Division Names (optional) – You may name your divisions if you choose to.

Position Settings - The position settings are divided into three separate groups: Active Positions, Starting Criteria, RB+WR+TE Max, Max Individual Defensive Starters. The checkboxes in the Active Positions column determine which positions show up throughout the site. A position must be marked as active in order for a team in your league to pickup/start/draft a player of that position ( i.e. if you don’t use Tight Ends, then you should uncheck the Tight Ends checkbox ). The Starting Criteria column determines the minimum and maximum number of players that a team can start at the position. These numbers are used in conjunction with the RB+WR+TE Max value to determine a valid starting lineup.

Here's an example: In your league you start 2 RB's and 3 WR/TE where a WR and Tight End are treated as the same position. Your setting would be

·  RB min=0 max=2

·  WR min=0 max=3

·  TE min=0 max=3RB+WR+TE Max = 5

The Max Individual Defensive Starters option works in the same way that RB+WR+TE Max works but for all IDP positions (DE,DT,LB,CB,S ). It allows you to have flex positions for IDP players.


In general you want to leave your minimum values set to 0. There is usually no reason why a team MUST start a certain position, just that they don’t go over the max. Setting a minimum value can create a situation in which a team in your league can not submit a lineup. For instance, if a team trades players and or add/drops players that leave them with only 1 RB, and you have your minimum set to 2 RB's, then there is no way for that team to submit a valid lineup.

 

 

Injured Reserve Options – This section allows you to control whether or not teams in your league are allowed to place players on IR. You may also specify the max number of players allowed on IR at any

given time. A player must be listed as “out” or “doubtful” on the injury report to qualify for IR.

 

Transaction Time Frame Settings   Each week on Tuesday mornings the site is advanced to the next “football week”. At this time any screens that were turned off due to a deadline (see the Deadlines section of this document) will be turned back on automatically. You may tell the site that you do not wish to have

Screens turned back on after a certain week by setting the “Last Week to turn Trades on” and “Last Week to turn Pickups on” to the appropriate value. If you site does not allow either trading or pickups, these options can be set to a value of 1 and those screens will never be turned back on.

 

Combine Trade Fees into One Transaction – For those leagues that keep track of league transaction fees, you can set the Transaction Fee Report to count all players in a trade as one single fee or you can have each player in the trade be applied a fee.

 

Commissioner Must Approve Trades – Setting this option to yes makes all trades between teams be marked as “pending commissioner approval” until the commissioner either approves or rejects them.

Feature Settings - Feature settings are those that set the "type" of a particular feature.
Use Keepers turns the keeper league settings on. Handling keepers players in the league is very straight forward. At the end of each season, normally sometime in February, the site is advanced to the next “football year”. At this point, those leagues that have the Use Keepers option set to yes will have their

Current rosters carried over to the new season. Those leagues that have Use Keepers set to No, have their rosters cleared each season.

 

Change Pickup Type determines the process by which teams in your league are awarded new players and takes effect immediately. You have three options:

  • Real Time - When a team requests to pickup a player, that player immediately goes on their roster. When a player is dropped, that player is immediately available for other teams to pickup. Players are awarded on a first come, first served basis.
  • Lists – Lists style is a "round by round" type of pickup. Teams make a list of the players they would like to pickup, in the order that they want them. At some designated time either the commissioner, or the system, divvies out the players to each team.
  • Blind Bid – Blind bid add/drops work like an auction. Team owners enter the player they would like to add, how much they are willing to pay, and who they would drop if they were awarded that player. At the deadline, the computer awards the players to the highest bidding team. An annual cap of allocated money can be set.

 

You will notice that there is an additional pickup type called “Auto” when setting up your league deadlines. The Auto style is exactly the same as the Lists style except that the computer makes the determination of which player is a awarded to each team, rather than the commissioner controlling that function. Because the automatic assignment of players happens at a specific time (deadline), this functionality is set on the Deadlines screen.

Automatic Pickup Options (Auto and Blind Bid types) have some additional options that effect how the computer automatically awards the pickups:

  • Number of Rounds – For the Auto method, this option tells the computer how many round to go through, or in other terms, the maximum number of players a team can add in a given week. For Blind Bids, this option sets the maximum number of players that a team can win bidding on in a given week.
  • Pickup Order – For the Auto method this determines the order with which teams get to select their players. You can tell the computer to use either Year to Date(YTD) points or Winning Percentage as the method to order the teams. Either the lowest scoring team or the team with the worst winning percentage will go first, followed by the next worst, etc… For the Blind Bidding type, this option controls the method used to break a tie if multiple teams bid the same amount on the same player.
  • Blind Bid Season Limit – This is a cap on the total amount of money a team has to spend on blind bids over the course of the season.


The commissioner and the teams can see the results of an Auto Pickup or Blind Bid league from the Transaction History Report on the reports page.



Setting up your Scoring System:

The scoring system is probably the most customizable aspect of the league manager system. Because it's so customizable, it's also the part that you're most likely to have trouble getting just right. Don’t worry, it's not too bad, and hopefully the explanations below will be a big help...

A scoring system is defined as a set of "scoring plays". A scoring play is defined as a "Scoring Type" by a "Player Position" using a particular "Scoring Method". Very simply, think of a scoring play as "a way to earn points". Anything that happens in the NFL and your teams get points for it is a scoring play. An example of a scoring play would be "A receiving touchdown by a wide receiver for 6 points", where "receiving touchdown" is the score type, "Wide receiver" is the player position, and "for 6 points" is the scoring method.

For each scoring play that you enter into the system you set all three of these parameters:

·  Score Types - Score types are pretty straight forward. Take a look at the list of score types available from the drop down list. These are things that happen in the NFL that you can get points for.

·  Player Position - again, pretty straight forward. You must choose a player position to assign your scoring play to. You must enter one for each position that can gets points for this scoring play. As an example, if a RB, a WR, and a QB all get 6 points for a passing touchdown, you must enter three scoring plays, once for each of the positions. You can select more than one position for each score type you enter by using checking more than one box. The score type will automatically be applied to all of the positions.

·  Scoring Method - Scoring methods allow you to set up how the points are assigned.

There are four scoring methods to choose from. Not all scoring methods can be used for all score types.

At the top of the scoring screen is link to the Scoring Allowability table. This table shows you which scoring methods can be used for which score types:

Method 1 - Flat Method - Flat scoring method is used to assign points to score types where you get a set amount of points for each score type. For instance, 6 points for a touchdown, or 1 point for a sack. Every time a player of the specified positions gets one of these score types, they get the points. Remember the number of scores for Flat method is always one (i.e. entering flat method of 6 points for Passing TD by a QB means "give six points for each 1 passing TD")

Flat method is for scoring plays only. You can not use Flat method scoring for yardage bonuses.

Method 2 - Range - Range method is used for score types that come in ranges (measured in yards). For instance, 6 points for a rushing TD by a RB from 0 - 9 yds, 7 points for a rushing TD by a RB from 10 - 19 yds, etc... You must enter a separate scoring play for each range that gets different point values.
Another common use for the Range Method is for yardage bonuses that are assigned in ranges. For instance, a RB gets 1 pt for 50 yds rushing, 3 points for 100 yds rushing, and 5 points for 125 yds rushing. This would be three separate scoring plays:

·  "Rushing Yards" by a "Running Back" using "Method 2 - From 50 - 99 = 1 pt"

·  "Rushing Yards" by a "Running Back" using "Method 2 - From 100 - 124 = 3 pt"

·  "Rushing Yards" by a "Running Back" using "Method 2 - From 125 -9 99 = 5 pt"

Method 3 - Increment - Increment method is used for yardage bonuses only. It means you get X points for every Y yards gained. Every time the yardage is met, you get another set of points. For example, a RB in your league gets 1 point for every 10 yards rushing. You would set up a scoring play of "Rushing Yards" for a "Running Back" using "Increment Method = 1pt for each 10 yds".

Method 4 - Base + Increment - Base + Increment method is used to set a base value and them allow incremental scoring in addition to the base. In a way, it is a combination of Flat + Increment. An example would be "A RB gets 3 points for getting 50 yds rushing, then gets an additional 1 point for each 10 yds after that, but no more than 8 total points".

Important note: It’s not unusual to find errors in your scoring system after the season has started. Often times there are rare plays that point out things you may have missed. Don’t worry! The scoring for your league can be rerun by request at any time during the season. If you find errors in your scoring, send an email to john@homegrownsports.com and explain, by example, which player received the incorrect number of points and ask to have the points recalculated.

 


 

Adding Teams to your League:

 

At some point you’ll need to invite the other team owners to join your league. This can be done in one of two ways: using the Invite menu choice from the Commissioner bar, or manually creating teams in your league and sending out the username and passwords that were created.

 

The Invite menu choice lets you send emails to potential teams owners. You enter the name and email address of the people you would like to invite and the site will send them an email inviting them to play in your league. In the email the invitee receives are links that allow them to either accept or decline your invitation. If they accept, they are brought to the site and register directly into your league. If they decline, you’ll get an email saying that they chose not to play.

 

Owners who accept your invitation are placed into your league with a status of  Awaiting Commissioner Approval”. This prevents players from being able to sign up for your league without confirmation from the commissioner. When an owner accepts and signs up for your league, you will receive an email notification of the event and need to confirm their team. You can confirm their entry into your league by either clicking on the link in the email confirmation or my going to the League Information menu choice on the left side of the screen.

 

Alternately, teams can be created directly by the commissioner using the Add Teams menu choice. Teams that are created with Add Teams are assigned a random username and password. This information can be sent to a new team owner and they can log into the site. Once they login, they should go to the My Information menu choice where they can update their personal information and select a different username and password.

 

IMPORTANT: You do not need to use both methods when making your teams. If you created the teams via Add Teams (or during the signup process) you do NOT need to use the Invite feature and vice versa.

 

 

League Information

 

A list of all of the teams in your league and their contact information is available on the league information screen. You can view this screen by selecting the League menu choice from the player menu choices on the left side of the screen. Commissioners are able to view additional information about the teams in the league including the username and password of each team owner. This information is useful in the event that the commissioner needs to login as a player in the league for some reason.

 

Commissioner may also Edit team information from the League Information screen. Editing a team allows the commissioner to change all the personal settings of the team owner including the team name, username and password, email address, etc…

 

In addition, any teams that are awaiting acceptance into your league can be seen on the League Information screen below the list of active teams.

 

 

Deleting Teams:

 

One of the primary advantages of using Homegrown Sports to run your league is the emphasis on multiple season play. Statistics for your league and NFL players are kept year after year. This allows you to see how players and teams perform using YOUR scoring system. For this reason, deleting teams from your league is not recommended.

 

As an alternative, you may with to “replace” team owners with new owners. This is easily done by giving the old teams username and password to the new owner and allowing them to update their team and personal information from the site. In this way, all historical data will remain intact.

 

If you do need to remove a team from your league, you can do this from the League Information screen. There is a delete next to teach team that will permanently remove that team from the system.

 

 

Setting up your Schedule:

If you play in a league that has head-to-head competition, then you'll need to create a schedule for your league. To create a schedule, use the Schedule menu choice from the yellow commissioner bar. Creating a schedule involves two steps: Dividing your teams into divisions, and creating the weekly matchups.

Assigning Divisions: The top of the Schedule screen displays a list of all the teams in your league and has a drop down menu choice that allows you to select which division this team belongs to. Remember, you can change the number of divisions from the Settings menu choice. In order for a teams to be scored in head to head games, they must be assigned to a division.

Entering matchups: Once, your teams are assigned to divisions you can enter individual matchups on the bottom half of the Schedule screen. Simply enter the week and the two teams that will play. If your league has playoffs, you can mark a matchup as a playoff game by checking the Playoff box. Games designated as playoff games will be broken out in a separate standings box on the League Ranking report (i.e. you'll see regular season standings and playoff standings in two separate tables).

Bye Weeks: When entering playoff schedules you may want to use the “Bye” week designation to give teams a game off during the playoffs (this works for the regular season as well). One subtle thing to remember is whether or not you want a team with a Bye to accumulate points towards the yearly totals. A team that is scheduled for a Bye week DOES get points recorded for them against the YTD totals (assuming they start players) but DOES not get a win/loss/tie in the standings. If you don’t want a team to get points or win/loss/tie adjustments you can simply not include them in the schedule for that week.

 

Auto-Creating a Schedule: The site has a number of schedule templates that can be used to automatically create a schedule for you league. Templates are broken out by the number of teams in your league, the number of divisions and the number of weeks in your regular season. From the Schedule screen select the schedule template link to see if there are templates available that match your league’s setup. You must be sure you have all of the teams signed up and have them entered into divisions before you can use a schedule template.

 


Drafting Players:

There are three ways to draft players using the League Manager software: Online Live Drafts, Offline Drafts, and Online Automatic Drafts. Each type is detailed below:

 

 

Online Live Drafts – Online Live drafts are a real time, interactive draft where each team owners logs into their team and accesses the draft application to make their selections. The draft happens in real time with each owner making their selections as their turn on the clock comes up. A link to the drafting application appears on the league’s home page 15 minutes before the draft starts. Team owners can also pre-rank players before the draft if they will not be able to attend and the drafting application will use their rankings when deciding what players to pick for the absent team.

 

To setup a Live Online draft, open the Settings screen and select the Live Online Draft type. You will also need to set the draft date and time (available draft dates will be listed in the drop down box. Draft spots fill up quickly so it’s best to reserve your draft time as early as possible), as well as the number of seconds to give each player to make their selection. The maximum amount of time between draft picks is 300 seconds (5 minutes).

 

You can set the draft order for your draft by filling in the number of the draft spot next to each team. The team with the number 1 will draft first, 2 second, and so on. Online drafts are serpentine in nature (first to last, last to first). If you do not set a draft order the computer will select a random draft order at the start of the draft.

 

For those leagues that have Franchised Players/Keepers, you can load the kept players onto the Draft Board prior to the draft. Use the Draft Board menu choice on the commissioner control menu to add the kept players into the appropriate team’s draft board. It is important to remember that the players should be added to the draft board and NOT the rosters. The contents of the draft board will be copied over to the rosters after the draft is complete. There should be no players on any team’s roster until the draft begins in order to avoid duplication of those players when the draft board is copied over.

 

Tip: It is very useful for your team owners to have a chance to see the draft application and play around with it before your real draft. We highly recommend having your owners take part in a Mock Draft on the site. There are free mock drafts running on the site daily and they use the exact same drafting application as the one used for private leagues. Participating in the mocks will allow you and your team members to practice drafting, see how the system works, and make sure there are no connection problems before your actual draft takes place.

 

 


Off-line Draft: - Off-line drafts are the default way to draft from the site. Basically off-line drafts occur without access to the system. Your league meets, chats, instant messages, conference calls, etc.... and decides upon the players that were drafted. After your draft, the commissioner goes to the site and adds the drafted players onto each team. To enter a teams drafted players, select the appropriate team name from the list at the top of the draft screen and hit 'Go'. Next add the players one by one from the drop down below the team selection control. For each player you can enter their overall draft position, their price (for auction or keeper leagues), and the round they were taken. Enter the players one by one until all the teams are filled.

When you have entered all the drafted players, you are ready to "Finish" the draft using the Finish Draft Button at the bottom of the screen.

IMPORTANT: There is a difference between assigning players to teams on the draft page and actually placing the players on the teams' rosters. When you are entering players on the draft screen, you are NOT entering them onto a team's roster. You are filling out a draft board. It isn’t until you have finished entering all the drafted player that you use the Finish Draft button to actually copy the draft board onto the week one rosters. This allows you to enter drafted players as you have time. You need not enter them all in the same session and you can go back at any time and change them. Remember, every time you press the Finish Draft button you are erasing the old week one rosters and replacing them with the current state of the draft board.

Online Automatic Draft: - On-line drafting is an automated draft where the teams in your league rank their players in the order they want them, and the system goes through and dishes out the players. On-line automatic drafts require a special setup and you will need to request that an on-line automatic draft be setup for your league.

Online automatic drafts have some limitations:

·  Currently there is no support for individual defensive player drafting

·  You must specify a max number of players for each position to draft, and the total must add up to the total number of players on each team.

To request an on-line draft, send email to john@homegrownsports.com with your request.


League Deadlines:

The system supports three types of League deadlines: trade deadline, pickup deadline, and starting lineup deadline. At the start of a deadline the screen for that deadline gets turned on, at the end of a deadline, the screen is turned off and unavailable to your team owners. This allows you to control when your team owners can make transactions within your league.

Trade Deadline: The trades screen is turned off at the time of the deadline. Any pending trades are marked as "Missed Trade Deadline" by the system and removed.

Pickup Deadline: The add/drop screen is turned off at the time of deadline. If your league uses either the Auto or the Blind Bid method of pickups, the automated process to resolve your pickups will run at this time.

Starting Lineup Deadline: The start/bench screen is turned off at this time. Teams can no longer change their lineups. For the most part, all leagues should have this deadline set. By default your league is created with a starting lineups deadline of 1:00pm eastern time on Sundays.

Deadlines are in Eastern Time so be careful to enter the appropriate value. Any screen that was turned off from a League deadline will be turned back on when the week advances to the next week's games (Tuesday morning... usually by 10:00am Eastern).

Note: One thing to remember before the season starts…. Because the week does not “advance” during the preseason (it’s always week 1 to the site regardless of the calendar week) there is no trigger to make your transaction screen get turned back on if you have a deadline set. You may want to wait to setup your deadlines until the first week of the NFL season so that you don’t have to keep turning the screens back on each week when your deadlines pass. Remember, you can turn all transaction screens on or off, as you see fit, from the Deadlines screen.


You, as the commissioner, can also turn any of the deadline screens (add/drop, trades, and start/bench) on/off as you see fit by clicking on the appropriate deadline at the top of the deadlines screen.

Starting Lineups:

Teams in the league start their lineups using the Start/Bench screen. As a commissioner you have the ability to alter (or enter for them) a teams starting players by using the Rosters screen. Simply click on start/bench next to each players name to change their starting designation.

Keep in mind, the Rosters screen does not enforce the starting lineup requirements that you set on the setting screen (see the Settings section of this guide for more details). The screen will allow the commissioner to start what would be an invalid lineup, so take care when using the screen.

Early Games and Locking Teams:

The site contains functionality to handle the situation of early games by using something called “Locking”. Once a team is locked, any player on that NFL team can not change their starting designation. NFL players on locked teams can not be dropped.

At the start of an early game, the site will automatically lock the two teams playing in the game. Be sure to make your team owners aware that they must decide on the early players by game time. Once the teams are locked, any NFL players on those teams are then set. The rest of the team may be moved between starters and bench up until the Lineups deadline (by default, 1:00pm eastern time) at which time the Start/Bench screen is disabled.

All NFL teams are automatically unlocked when the week advances on Tuesday mornings. The website will automatically lock and game that is played before Sunday. Late Sunday games and Monday games are not locked automatically. If you want players to be able to change late Sunday game players, you must manually lock those teams via the Lock Teams menu choice.

 

Adding and Dropping Players:

Players can be added and dropped from teams in a number of ways. To set the controls for how your league handles add/drop please be sure to read the Settings section of this document.

Real time –. When a team owner requests to add a player, that player is immediately placed on their roster. When a team owner drops a player, the player is immediately available for another team to pickup.

Lists Style Pickups – Lists style pickups work on a weekly deadline. Team owners build a list of the players they want to add and a list of the players they want to drop. At the Pickup deadline set in the system, the site will turn off the pickup screen, effectively “locking in” the teams pickup lists.

Auto Style Pickups – Auto style works the same as the Lists method accept the computer will automatically assign the requested players to team at the deadline.

Blind Bid – Blind Bidding style allows team owners to enter the players they would like and a bid amount they are willing to pay for them. At the deadline the computer will award the players to the highest bidding team.

Details about using the Lists Method:

Commissioner can manually figure out how the add/drops should go by using the Pickup Admin screen to see each team’s list of players and then using the Rosters screen to divvy out the players as they see fit.

Details about using the Auto Method – The auto pickup program works as follows:

-         The program first determines the appropriate pickup order. This is done by getting the list of teams and ordering them based on either YTD points or YTD winning percentage, lowest to highest. The commissioner can choose which order to use from the Settings screen. The player “last” in the order gets first pick and it moves up the list from there. The pickups are not serpentine style. The number of rounds of pickups can also be set by the commissioner on the Settings screen.

-         Next, the program processes the current teams selection. The first step is to check to see whether the team has space on their team for a new player. It uses the total number of players currently on the roster compared to the Max Players Per Team settings for the league. If the player is under their player limit, they are awarded the highest available player on their add list WITHOUT dropping any players.

-         If the total number of players on the team matches the team limit, the first player on their drop list is dropped and then first available player on their add list is added. If the team is over their limit (due to an uneven trade), their drop list is processed until they are down to the place where they can then add a new player.

-         It’s important to understand that the Add List and Drop list are two separate entities and are not tied together in any way. Also, the order that you place people on the list is the order that you want them processed.

-         The “Don’t pick same position” checkbox tells the program that you do not want to pickup more than one player of any position. This allows you to build list where you can add a number of players from the same position to your list to make sure you get one. For example, if you need a kicker for the week you can add five kickers to the add list, then some other players you like. Check the “Don’t pick same position” box and once you get the first kicker, all the others are removed from your list. This “Don’t pick same team” option works the same way. If you want to pickup two WR’s but don’t want them from the same team, check the “Don’t pick same team box” and once you get a player, all other players from that team are automatically removed from your add list.

-         The “Always Drop” checkbox tells the program to drop the players in your list regardless of whether or not you are picking up a player. Remember that, in general, the site will only drop players in order to accommodate a pickup request. If none of the players you wanted to add are available when your turn comes around, no one will be dropped.

Note: The auto-picking program does not run during the off-season. Because there is no data to determine a relevant pickup order, the program does not proceed and add or drop players. If you want to have add/drops rounds using the Deadline style during the off season, you can process the add/drops manually by using the Rosters screen to add/remove players from the teams, and the Pickup Admin screen to show you the lists that each team owner has submitted.

Note: The auto-picking program does not support having the same NFL player on multiple teams and can not be used with this option.

Details about using the Blind Bid Method: - The blind bidding process works as follows:

  • The program gets all of the team’s #1 ranked bids and awards the players to the highest bidding team. In the event of a tie bid between two or more teams, the team with the worst record or lowest YTD points (based on the Pickup Order setting on the Settings screen) is awarded the player.
  • The winning bid can not place the team over its cap limit and any bid that places a team above that limit is ignored.
  • If the team owner needs to drop a player in order add the new player, the player listed to drop in the bid is dropped from the team. If the team owner does not need to drop a player to acquire a new one (the current number of players on the team is less than the “Max Players per Team” setting), no players are dropped.
  • The teams winning a player are marked as having won a player and their bid amount is removed from their season limit (if set).
  • The same process is repeated for the #2 ranked players, continuing through all the ranked players, with the exception of those teams who have already reached the “Number of Rounds” limit as set on the Settings screen (i.e. if the Number of Rounds is set to 1 that means each team can only win 1 player so any team who has already won a player is removed from the process for the remainder of the bidding).
  • Remember, a #2 ranked bid can never beat a #1 ranked bid regardless of the bid amount. This is done because leagues can set a limit on the number of bids that can be won each week and the computer needs to know which ones should be considered first.
  • If your league does not have a limit to the number of players that can be won by blind bid, you can have the blind bids operate in a complete “Highest Bidder Wins” method by having the teams set all ranks to #1. In this manner all bids are evaluated at the same time and the high bidder wins with no consideration to rank.

Calculating Scoring:

Your team’s points are calculated on the Live Scoring Report as the NFL games are being played. Scores are updated every 90 seconds to reflect the current points you have achieved. The Live Scoring report can be reached from your leagues home page as well as from the Reports screen.

Each morning after a day there was a game (normally Monday and Tuesday morning), a complete statistics file is sent to us. This file contains the cumulative statistics for the previous day’s games and also any corrections that were made to the games statistics during the post game processing by the NFL. Any missing statistics are filled in at this time. They will be rerun Tuesday morning to take the Monday night game into consideration and to assign wins and losses in league that play head to head games.

The Tuesday morning file is considered the “final file” and once run, the site is advanced to the next football week. This is usually done by 10:00am eastern on Tuesday mornings.

 

League Articles:

On the Home page for your league, all team owners have the ability to post private articles for the league members to read. To post an article, click the Add Article link and fill out the form with the appropriate information. League articles allow the inclusion of an image URL that will allow you to display an image alongside of your article. Images must already exist on the internet somewhere. To get the URL of any image you see on a website, right click the image and select the Properties menu choice on the popup. You can cut and paste the URL from the info page that appears and enter it into the Image URL field on the form.

Articles are posted in HTML format, so you can use common HTML tags to bold, color, or otherwise change the appearance of the articles that you post.

 

Messages:

The messages menu choice is used to view message that the site sends to you when events happen that you should be aware of. For instance, if you trade away a starting player, the system will place a message in your message box telling you that you need to remember’ to start another player.

You can also send message to other players from the message screen by selecting the name of the team to send the message to and entering a brief text message to send. The next time the team logs in to the site they will see your message in their “in-box”.